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FlexiisGoggles

Craftable goggles: hold R to zoom like OptiFine, night vision lights up caves for you alone.

  • 0.1.1
  • Hytale 0.7
  • Server-side
  • MIT
The UltraGoggles: a gold frame with a glowing cyan visor, a monocle and two tubes on top

Zoom Goggles I–IV

Hold R to zoom in, from 1.5x up to 8x. FlexiisGoggles uses Hytale's own client zoom (the one the spyglass uses): the view narrows smoothly, the item in your hand goes away, the mouse slows down and the camera glides after it. Let go to zoom back out.

R is Hytale's “Use Ability 3”; bind that action to any key under Settings → Controls.

Zoom Goggles IV worn on a head

Night Vision Goggles I–IV

Caves and nights light up – for you alone. Torches, lava and the sun still shine brighter, so the world keeps its depth. Nobody else sees it, and mobs and plants keep using the real light.

/nightvision (or /nv) switches it on and off.

A cave corner with quartz ore in the dark
Off
The same cave corner lit up by night vision
On

UltraGoggles

Zoom up to 16x and the strongest night vision in one late-game pair. They need lumenite – a rare ore that looks like plain stone to everyone, unless you look through Night Vision Goggles IV.

UltraGoggles worn on a head

Goggles

Goggles, the bench tier they need and how strong they are
GogglesBench tierZoomNight vision
Zoom Goggles I 11.5x–
Zoom Goggles II 23x–
Zoom Goggles III 35x–
Zoom Goggles IV 48x–
Night Vision Goggles I 1–1
Night Vision Goggles II 2–2
Night Vision Goggles III 3–3
Night Vision Goggles IV 4–5
UltraGoggles 516x (starts at 12x)6

Optician's Bench

A cheap bench that grows through five tiers – from a trestle table with a grindstone to a gold-trimmed desk with a floating lumenite crystal. Every tier unlocks stronger goggles; from tier 3 the bench lights up the room, and its grindstone turns while crafting. Glass and lenses are made there too.

Optician's Bench at tier 5: a black and gold desk with a telescope, a grindstone and a floating lumenite crystal
  1. Optician's Bench, tier 1 Tier 1
    Workbench
    • 4 Copper Ingot
    • 10 Any Tree Log
    • 5 Any Stone
    Unlocks
    Glass, Glass Lens, Zoom Goggles I, Night Vision Goggles I
  2. Optician's Bench, tier 2 Tier 2
    Upgrade
    • 15 Iron Ingot
    • 20 Quartz
    • 5 Light Leather
    Unlocks
    Polished Lens, Zoom Goggles II, Night Vision Goggles II
  3. Optician's Bench, tier 3 Tier 3
    Upgrade
    • 15 Thorium Ingot
    • 5 Gold Ingot
    • 15 Any Crystal Shard
    • 30 Quartz
    Unlocks
    Crystal Lens, Zoom Goggles III, Night Vision Goggles III
  4. Optician's Bench, tier 4 Tier 4
    Upgrade
    • 15 Adamantite Ingot
    • 5 Void Crystal Shards
    • 2 Voidheart
    • 45 Quartz
    Unlocks
    Void Lens, Zoom Goggles IV, Night Vision Goggles IV
  5. Optician's Bench, tier 5 Tier 5
    Upgrade
    • 25 Adamantite Ingot
    • 10 Void Crystal Shards
    • 3 Voidheart
    • 60 Quartz
    Unlocks
    UltraGoggles

Crafting

Getting started

  1. Craft the Optician's Bench at the Workbench: 4 Copper Ingot, 10 Any Tree Log, 5 Any Stone.
  2. Mine Quartz Ore in the stone of zones 1–3; quartz goes into nearly everything. At the bench, sand and quartz make glass, glass and more quartz make lenses, lenses make goggles.
  3. Upgrade the bench for stronger goggles: iron, quartz and light leather for tier 2, then thorium, gold and crystal shards, then adamantite, void crystals and voidhearts – and more quartz every time.
  4. Night Vision Goggles IV show lumenite, which looks like plain stone to everyone else. Three of it go into the UltraGoggles at bench tier 5.
  5. At the Armorer's Workbench, goggles and a vanilla helmet of their tier make a helm.
Glass and lenses at the Optician's Bench
MaterialTierIngredients
Glass ×2 1
  • 2 Any Sand
  • 2 Quartz
Glass Lens 1
  • 2 Glass
  • 2 Quartz
Polished Lens 2
  • 2 Glass
  • 4 Quartz
Crystal Lens 3
  • 2 Glass
  • 4 Any Crystal Shard
  • 6 Quartz
Void Lens 4
  • 2 Glass
  • 2 Void Crystal Shards
  • 8 Quartz
Goggles at the Optician's Bench
GogglesTierIngredients
Zoom Goggles I 1
  • 2 Glass Lens
  • 2 Copper Ingot
  • 2 Light Leather
Zoom Goggles II 2
  • 2 Polished Lens
  • 3 Iron Ingot
  • 2 Light Leather
Zoom Goggles III 3
  • 2 Crystal Lens
  • 3 Thorium Ingot
  • 2 Medium Leather
Zoom Goggles IV 4
  • 2 Void Lens
  • 3 Adamantite Ingot
  • 2 Heavy Leather
Night Vision Goggles I 1
  • 2 Glass Lens
  • 2 Copper Ingot
  • 2 Light Leather
  • 3 Green Glowing Mushroom
Night Vision Goggles II 2
  • 2 Polished Lens
  • 3 Iron Ingot
  • 2 Light Leather
  • 3 Essence of Fire
Night Vision Goggles III 3
  • 2 Crystal Lens
  • 3 Thorium Ingot
  • 2 Medium Leather
  • 4 Yellow Crystal Shards
Night Vision Goggles IV 4
  • 2 Void Lens
  • 3 Adamantite Ingot
  • 2 Heavy Leather
  • 1 Voidheart
UltraGoggles 5
  • 1 Zoom Goggles IV
  • 1 Night Vision Goggles IV
  • 1 Gobliterator Core
  • 1 Diamond
  • 3 Lumenite
  • 10 Adamantite Ingot
  • 20 Quartz

Helms

Mount your goggles on a helmet at the Armorer's Workbench and wear both: Scout Helms (zoom), Nightwatch Helms (night vision) and the Overseer Helm. Helms count like the goggles mounted on them and keep the helmet's armor values: copper for I, iron for II, thorium or cobalt for III, adamantite for IV and the UltraGoggles.

Quartz & Lumenite

Quartz Ore: stone with white and pink crystals growing out of it

Quartz Ore

A new crystal ore in the stone of zones 1–3. Quartz goes into nearly everything.

  • Zones 1–3
  • Cave stone
  • y 30–105
  • About 140 per chunk
Lumenite Ore as everyone sees it: plain stone
Everyone else
Lumenite Ore through Night Vision Goggles IV: glowing cyan and violet crystals
Night Vision IV

Lumenite Ore

A rare crystal deep in the stone that looks like plain stone to everyone. Only Night Vision Goggles IV and UltraGoggles (also mounted on a helm) show it, while their night vision is on.

  • Rare
  • Zones 1–3
  • y 20–75
  • 3 per UltraGoggles

Quartz also comes into chunks generated before the mod, once, the first time they load with it. Lumenite only appears in newly generated chunks.

Mirror Dimension Coming in 0.2.0

Behind the world lies its mirror: the same land at the same coordinates, every block rotten, always midnight, twice as many creatures. The ways in are rift portals that only Night Vision Goggles IV and the UltraGoggles show, with night vision on – stand still in one for 15 seconds to cross. The ways back are elsewhere.

Die there and you wake in the overworld; what dropped stays where you died for an hour.

A patch of grass, dirt and stone with an oak trunk, by day
Overworld
The same patch in the mirror: rotten, dark and veined red
Mirror

Creatures Coming in 0.2.0

Rift Nests Coming in 0.2.0

Mounds of flesh round a beating heart. While the heart lives, creatures crawl out of the nest; a pickaxe breaks it. From some nests, root tunnels run under the ground to a mouth 40 to 80 blocks away, a brood waiting in a chamber halfway.

Strike the hive's flesh anywhere and the creatures within 40 blocks come for you.

A rift nest: a mound of red flesh with a glowing heart on top, pods, tendrils and a brood sac

Crimsonite & Rift Ichor Coming in 0.2.0

Crimsonite Ore: rotten stone with glowing red crystals growing out of it

Crimsonite Ore

The mirror's own ore, a red crystal in its rock. With night vision on, it glows.

  • Mirror only
  • y 20–100
  • About 2 veins per chunk

From the mirror

  • CrimsoniteMined from its ore; half the time 1–2 from a Flesh Hulk
  • Rift Ichor3–5 % from the mirror's creatures, 3–6 from a Flesh Hulk
  • Bloomjaw Fang10 % from a Bloomjaw

Laser Goggles Coming in 0.2.0

R fires two beams from just below the eyes. Every shot heats the goggles up, shown as a bar over the hotbar; at full heat they lock for 8 seconds. While you wear them, the world looks red.

  • 2 × 37 damage
  • 2 × 48 to the head
  • Bench tier 6
Laser Goggles worn on a head: two glowing red lenses and a crimsonite crystal on top
Optician's Bench at tier 6, with a crimsonite crystal on top

Optician's Bench, tier 6

Upgrade
  • 30 Crimsonite
  • 5 Rift Ichor
  • 80 Quartz
Unlocks
Laser Goggles
Thermal Goggles worn on a head: two amber lenses

Thermal Goggles

Living things glow through walls, under a cold tint.

  • Bench tier 4
The Rift Compass: a brass compass with a red needle

Rift Compass

Carried, it marks the rift nests around you on the map and the compass bar; with Night Vision IV or the UltraGoggles, also the heart of a blight and its gates.

  • Bench tier 2
Laser Goggles, Thermal Goggles and Rift Compass at the Optician's Bench
ItemTierIngredients
Laser Goggles 6
  • 1 Bloomjaw Fang
  • 4 Rift Ichor
  • 10 Crimsonite
  • 2 Void Lens
  • 5 Adamantite Ingot
  • 30 Quartz
Thermal Goggles 4
  • 2 Void Lens
  • 3 Adamantite Ingot
  • 4 Crimsonite
  • 2 Heavy Leather
Rift Compass 2
  • 3 Crimsonite
  • 2 Rift Ichor
  • 2 Copper Ingot
  • 1 Glass

The Blight Coming in 0.2.0

Five to six game days after 0.2.0 first runs in a world, existing worlds too, the mirror breaks out near a player. The blight spreads 24 blocks every game day and rots everything it covers, from the treetops to the bottom of the world, houses included; deep inside it is as dark as the mirror, and the mirror's creatures roam it.

At its heart a hidden gate leads to the Hollow Manor. A trail of glowing veins runs past the three rift nests whose hearts seal the stairs down; below waits the Hollow King.

  • Three phases
  • 3000 health
  • +1800 per extra player
The Hollow King: a tall figure of dark bark and flesh, red veins glowing, a crown of bone spikes spread round his head

Drink the Purifying Elixir within 8 blocks of the blight's gate and everything it rotted returns exactly as it was. While a blight spreads, its king rises again three game days after he fell.

Rift Companion Coming in 0.2.0

Crouch and use it to make it wait or follow. Where wild hounds burn crimson, yours glows amber. If it dies, it curls back into its egg.

Wren Hollow Coming in 0.2.0

A story adventure in a valley that fell into Orbis through the rift, out of another world. 200 to 400 blocks from the main world's spawn stands a radio mast with a red light: stand still at its foot for 5 seconds and you and everyone standing with you go through the Seam into your own copy of the valley.

Short goals show in Hytale's own quest bar, with markers on the map and the compass. Side quests on the way bring puzzles, fights and things to collect; at the end there are rewards to take home to your own world.

  • 6 chapters
  • Co-op
  • Nothing lost on death

Your own inventory waits outside. The valley ships in the mod as a Hytale instance; each party gets its own, and it keeps the party's progress.

The Varro house: two storeys of pale boards under a dark roof, a covered porch and a fenced front yard

Six chapters

  1. The Ranger's Cabin. Ruth Hale guides you over the walkie-talkie to her cabin and through the first night.
  2. The Fort in the Woods. Milo's fort, then the Varro house, where Milo answers through the letter lights on the living-room wall.
  3. The Survey. The lost expedition's camps along the creek.
  4. Meridian Station. Decode the number broadcast for the hatch, then turn two keys at once.
  5. The Other Side. Through a thin wall in the Varro cellar into the valley's mirror: Pike, Ada, Holt and three hearts to burn.
  6. The Hollow King. In the rotten twin of the Varro house; then bring Milo home.
Ruth Hale's cabin: logs, a porch and a stone chimney, tin cans on tripwires across the path

The Ranger's Cabin

The bolt opens only to Hale's secret knock; a generator keeps the lights on through the night.

Milo's fort: mismatched planks and tarps against a big dead tree

Milo's Fort

Milo Varro, twelve, built it in the east woods. He has been missing for three nights; his drawings still hang inside.

The Varros' living room: the letters A to Z painted on the wall under a string of coloured lights, H, E, L and P lit

The Light Wall

One light for every letter in the Varros' living room. Spell a question on it and Milo answers.

  • Ruth Hale
  • Milo
  • Ada
  • Pike
  • Holt

Settings page

/goggles opens a settings page: zoom strength and night vision brightness up to what your goggles allow, how much the camera glides, night vision on or off. Saved per player.

Commands

  • /gogglesSettings page · every player wearing goggles
  • /nightvision, /nvNight vision on or off · every player wearing night vision goggles
  • /goggles statusSettings and state · operators and the console
  • /goggles reloadRead config.json again · operators and the console

For server owners

Install

  1. Put FlexiisGoggles-0.1.1.jar into the server's mods/ folder.
  2. Restart the server.

Compatibility

Hytale
>=0.7.0 <0.8.0, tested with 0.7.2
Players
No client mod, the normal Hytale client
License
MIT

Settings

mods/de.hymods_FlexiisGoggles/config.json, created on the first start. /goggles reload applies changes without a restart.

Settings in config.json
SettingMeaning
requireGogglestrue: zoom and night vision only while wearing goggles. false: everyone gets both, up to 16x and brightness 6
zoom.enabled, nightVision.enabledSwitch a feature off for everyone
goggles.<name>.zoom, goggles.<name>.nightVisionHow strong each pair of goggles is on this server; can only be lowered
zoom.magnification, nightVision.levelWhat players get without goggles (requireGoggles: false) until they pick their own
zoom.sensitivityMouse sensitivity at 4x, as a share of the normal one; other strengths scale it
zoom.inLerp, zoom.outLerpHow fast the view zooms in and out (0.01 slow to 1 instant)
zoom.glideDefault glide while zoomed, 0 (off) to 1.8

Each player's own choices are in players.json next to it. Switching night vision on or changing its brightness makes that player's client rebuild the world it has loaded, which can show as a short flicker.

Notes

  • Quartz comes into an existing world too: a chunk generated before the mod gets its quartz the first time it loads with the mod, once. Lumenite only appears in chunks generated after the mod was installed.
  • Removing the mod later leaves its blocks (ores, benches) in the world as unknown blocks.
  • R keeps its usual job while you hold a block (rotating it), while the rune in ability slot 3 fits your weapon (casting it), and in game modes or with plugins that use R themselves.

Changelog

0.1.1

  • About twice as much quartz: new chunks get about 140 blocks of quartz ore instead of 60.
  • Existing worlds get quartz too: a chunk generated before the mod gets quartz veins in its stone the first time it loads with the mod, once.

0.1.0

First release.

  • Zoom Goggles I–IV (1.5x to 8x): hold R to zoom with Hytale's own client zoom, the held item hides, the mouse slows down and the camera glides.
  • Night Vision Goggles I–IV (levels 1 to 5): the world lights up for the wearer alone; /nightvision switches it on and off.
  • UltraGoggles: zoom up to 16x (starting at 12x) and night vision 6.
  • Helms with goggles mounted, at the Armorer's Workbench: Scout, Nightwatch and Overseer helms on the vanilla copper, iron, thorium, cobalt and adamantite helmets.
  • Optician's Bench with five tiers, each with its own look; it gives off light from tier 3 and its grindstone turns while crafting.
  • Quartz ore, glass and four lenses; lumenite, a rare ore only Night Vision Goggles IV and the UltraGoggles reveal.
  • /goggles settings page: zoom strength and night vision brightness up to what the goggles allow, camera glide, night vision on or off.
  • config.json: requireGoggles (or zoom and night vision for everyone), and per goggles limits that can only lower their strength.